Cocos2d-x creates a scene bug

there is no exception in the program, there is a problem with the execution!

clipboard.png

clipboard.png
auto zyh = Director::getInstance ();

Size visibleSize = zyh->getVisibleSize();

//
auto myScene = Scene::create();

//
auto label1 = Label::createWithTTF("MyGameTow","Marker Felt.ttf", 36);

label1->setPosition(Vec2(visibleSize.width / 2, visibleSize.height / 2));

myScene->addChild(label1);

auto sprite = Sprite::create("one.png");
sprite->setPosition(Vec2(100, 100));

myScene->addChild(sprite);


this->addChild(sprite);

return true;

}

Mar.20,2021
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