Music cannot be played automatically after ios Mini Program has shared it.

else if (dataType === 0) {//--
  gameBgm = wx.createInnerAudioContext()
  gameBgm.src = gameBgmAudio
  gameBgm.autoplay = true
  gameBgm.loop = true
} else if (dataType === 2) {//--
  gameBgm.destroy()
} 

it has been destroyed before sharing. This method is called after sharing is successful. The method went in, but the music didn"t play.
is also feasible on Android.
I tried to monitor the execution of play () using play (), onPlay () "s method, but play () did not execute

Mar.06,2021
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