Vue new A function reports an error

ask God to tell me what this code means
! Function (t, e) {

"object" == typeof exports && "undefined" != typeof module ? module.exports = e() : "function" == typeof define && define.amd ? define(e) : t.BubbleHearts = e()

} (this, function () {

"use strict";

the complete code is as follows:

! Function (t, e) {

"object" == typeof exports && "undefined" != typeof module ? module.exports = e() : "function" == typeof define && define.amd ? define(e) : t.BubbleHearts = e()

} (this, function () {

"use strict";

function t(t, n, r) {
    var i = e.uniformDiscrete(89, 91) / 100,
        o = 1 - i,
        u = (e.uniformDiscrete(45, 60) + e.uniformDiscrete(45, 60)) / 100,
        a = function(t) {
            return t > i ? Math.max(((1 - t) / o).toFixed(2), .1) * u : u
        },
        c = e.uniformDiscrete(-30, 30),
        f = function(t) {
            return c
        },
        h = 10,
        s = n.width / 2 + e.uniformDiscrete(-h, h),
        d = (n.width - Math.sqrt(Math.pow(t.width, 2) + Math.pow(t.height, 2))) / 2 - h,
        l = e.uniformDiscrete(.8 * d, d) * (e.uniformDiscrete(0, 1) ? 1 : -1),
        m = e.uniformDiscrete(250, 400),
        w = function(t) {
            return t > i ? s : s + l * Math.sin(m * (i - t) * Math.PI / 180)
        },
        v = function(e) {
            return t.height / 2 + (n.height - t.height / 2) * e
        },
        p = e.uniformDiscrete(14, 18) / 100,
        g = function(t) {
            return t > p ? 1 : 1 - ((p - t) / p).toFixed(2)
        };
    return function(e) {
        if(!(e >= 0)) return !0;
        r.save();
        var n = a(e),
            i = f(e),
            o = w(e),
            u = v(e);
        r.translate(o, u), r.scale(n, n), r.rotate(i * Math.PI / 180), r.globalAlpha = g(e), r.drawImage(t, -t.width / 2, -t.height / 2, t.width, t.height), r.restore()
    }
}
var e = function(t) {
        var e = t,
            n = Math.floor,
            r = Math.random;
        return t.uniform = function(t, e) {
            return t + (e - t) * r()
        }, t.uniformDiscrete = function(t, r) {
            return t + n((r - t + 1) * e.uniform(0, 1))
        }, t
    }({}),
    n = function(t, e) {
        if(!(t instanceof e)) throw new TypeError("Cannot call a class as a function")
    },
    r = function() {
        function t(t, e) {
            for(var n = 0; n < e.length; nPP) {
                var r = e[n];
                r.enumerable = r.enumerable || !1, r.configurable = !0, "value" in r && (r.writable = !0), Object.defineProperty(t, r.key, r)
            }
        }
        return function(e, n, r) {
            return n && t(e.prototype, n), r && t(e, r), e
        }
    }(),
    i = window.requestAnimationFrame || window.webkitRequestAnimationFrame || function(t) {
        return setTimeout(t, 16)
    },
    o = function() {
        function o() {
            n(this, o);
            var t = this.canvas = document.createElement("canvas"),
                e = this.context = t.getContext("2d"),
                r = this._children = [],
                u = function n() {
                    i(n), e.clearRect(0, 0, t.width, t.height);
                    for(var o = 0, u = r.length; o < u;) {
                        var a = r[o];
                        a.render.call(null, (a.timestamp + a.duration - new Date) / a.duration) ? (r.splice(o, 1), u--) : oPP
                    }
                };
            i(u)
        }
        return r(o, [{
            key: "bubble",
            value: function(n) {
                var r = arguments.length > 1 && void 0 !== arguments[1] ? arguments[1] : e.uniformDiscrete(2400, 3600),
                    i = arguments.length > 2 && void 0 !== arguments[2] ? arguments[2] : t(n, this.canvas, this.context);
                return this._children.push({
                    render: i,
                    duration: r,
                    timestamp: +new Date
                }), this
            }
        }]), o
    }();
return o

});

Mar.28,2021

all prompt you that there is no definition of BubbleHearts,


the same problem, how do you solve it?

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