The screenshot of canvas is not in the right position.

problem description

the location of the canvas screenshot is different from the actual generated base64

the environmental background of the problems and what methods you have tried

I know two sets of dimensions for canvas: one is the size of the element itself, and the other is the size of the drawing surface of the canvas element

related codes

class get_Areabox{
// 
    imgLoaded(url,callback){
    var img = new Image(550,780); //Image  
    img.src = url;  
    if (img.complete) { //   
      callback.call(img);  
      return; // onload  
    }  
    img.onload = function () { //callback  
      callback.call(img);//thisImage 
    };
 }

  // base64
  canvas_To_Base64({ax,ay,aw,ah,src,pictureName}){// 
  var imgCanvas = $("<canvas id="canvas" width="550" height="780">")[0];
  var imgContext = imgCanvas.getContext("2d");
  this.imgLoaded(src,function(){
    //  image ax ay aw ah 
    //  0 0 canvasaw ah 
    console.log("this",this);
    console.log("imgCanvas",imgCanvas);
    imgContext.drawImage(this,ax,ay,aw,ah,0,0,aw,ah);
  })
  return  imgCanvas.toDataURL(pictureName);
  }
}

/ / Click to get the coordinates

  $("-sharpLaui_option_start").click(function(e){    
  var area_gather = new get_Areabox();  // ES6 class 
  var arr_coord = area_gather.get_Area_Box($(".box"),$("-sharpLaui_img"));  // top  left  
for(var i in arr_coord){
  var aa = area_gather.canvas_To_Base64({    //top  left    base64
    ax:arr_coord[i].x,//left
    ay:arr_coord[i].y,//top
    aw:arr_coord[i].w,
    ah:arr_coord[i].h,
    src:"222.jpg",
    pictureName:"image/jpeg"//base64 
  });
  console.log(aa, "");
}
})


what result do you expect? What is the error message actually seen?

the correct screenshot should be the yellow block, but now it is on the other side of the date

Jul.07,2021
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